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cs.CV updates on arXiv.org

ClawGUI: A Unified Framework for Training, Evaluating, and Deploying GUI Agents On the Robustness of Watermarking for Autoregressive Image Generation Revisiting Compositionality in Dual-Encoder Vision-Language Models: The Role of Inference Anthropogenic Regional Adaptation in Multimodal Vision-Language Model From Redaction to Restoration: Deep Learning for Medical Image Anonymization and Reconstruction The Salami Slicing Threat: Exploiting Cumulative Risks in LLM Systems BoxTuning: Directly Injecting the Object Box for Multimodal Model Fine-Tuning Semantic-Geometric Dual Compression: Training-Free Visual Token Reduction for Ultra-High-Resolution Remote Sensing Understanding Lightweight Low-Light Image Enhancement via Distribution-Normalizing Preprocessing and Depthwise U-Net Back to the Barn with LLAMAs: Evolving Pretrained LLM Backbones in Finetuning Vision Language Models Pseudo-Unification: Entropy Probing Reveals Divergent Information Patterns in Unified Multimodal Models QShield: Securing Neural Networks Against Adversarial Attacks using Quantum Circuits Evaluating the Impact of Medical Image Reconstruction on Downstream AI Fairness and Performance Retinal Cyst Detection from Optical Coherence Tomography Images LoViF 2026 The First Challenge on Weather Removal in Videos STORM: End-to-End Referring Multi-Object Tracking in Videos Data-Efficient Surgical Phase Segmentation in Small-Incision Cataract Surgery: A Controlled Study of Vision Foundation Models Rethinking the Diffusion Model from a Langevin Perspective Zero-shot World Models Are Developmentally Efficient Learners Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation Degradation-Consistent Paired Training for Robust AI-Generated Image Detection FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer Demographic and Linguistic Bias Evaluation in Omnimodal Language Models FlowPalm: Optical Flow Driven Non-Rigid Deformation for Geometrically Diverse Palmprint Generation Cross-Cultural Value Awareness in Large Vision-Language Models I Walk the Line: Examining the Role of Gestalt Continuity in Object Binding for Vision Transformers GLEaN: A Text-to-image Bias Detection Approach for Public Comprehension From UAV Imagery to Agronomic Reasoning: A Multimodal LLM Benchmark for Plant Phenotyping Not Your Stereo-Typical Estimator: Combining Vision and Language for Volume Perception
Skeleton2Stage: Reward-Guided Fine-Tuning for Physically ...
Jidong Jia, Youjian Zhang, Huan Fu, Dacheng Tao · 2026-02-14 · via cs.CV updates on arXiv.org

Despite advances in dance generation, most methods are trained in the skeletal domain and ignore mesh-level physical constraints. As a result, motions that look plausible as joint trajectories often exhibit body self-penetration and Foot-Ground Contact (FGC) anomalies when visualized with a human body mesh, reducing the aesthetic appeal of generated dances and limiting their real-world applications. We address this skeleton-to-mesh gap by deriving physics-based rewards from the body mesh and applying Reinforcement Learning Fine-Tuning (RLFT) to steer the diffusion model toward physically plausible motion synthesis under mesh visualization. Our reward design combines (i) an imitation reward that measures a motion's general plausibility by its imitability in a physical simulator (penalizing penetration and foot skating), and (ii) a Foot-Ground Deviation (FGD) reward with test-time FGD guidance to better capture the dynamic foot-ground interaction in dance. However, we find that the physics-based rewards tend to push the model to generate freezing motions for fewer physical anomalies and better imitability. To mitigate it, we propose an anti-freezing reward to preserve motion dynamics while maintaining physical plausibility. Experiments on multiple dance datasets consistently demonstrate that our method can significantly improve the physical plausibility of generated motions, yielding more realistic and aesthetically pleasing dances. The project page is available at: https://jjd1123.github.io/Skeleton2Stage/