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Recent Commits to openclaw:main

test: merge chat side-result checks · openclaw/openclaw@ddd2c2a test: merge cron history checks · openclaw/openclaw@f7eb746 test: merge responsive navigation shell checks · openclaw/openclaw@c2e4b47 docs(changelog): add codex oauth fixes · openclaw/openclaw@628e6cd test: merge navigation routing cases · openclaw/openclaw@5d8cecb Tests: mock channel registry bundled fallback · openclaw/openclaw@2b08233 Secrets: avoid broad web search discovery for single plugin config · openclaw/openclaw@a464f59 test: merge config view browser checks · openclaw/openclaw@20cf511 fix(status): align oauth health with runtime · openclaw/openclaw@eed7116 feat: add macOS screen snapshots for monitor preview (#67954) thanks … · openclaw/openclaw@f377db1 fix: report shared auth scopes in hello-ok (#67810) thanks @BunsDev · openclaw/openclaw@0b6c39b Auto-reply: avoid eager bundled route fallback · openclaw/openclaw@3ea1bf4 Tests: narrow session binding contract setup · openclaw/openclaw@54e4e16 fix(macOS): enable undo/redo in webchat composer text input (#34962) · openclaw/openclaw@00951dc Tests: speed up channel setup promotion · openclaw/openclaw@82b529a Docs: refresh agent instructions · openclaw/openclaw@5775fe2 fix(auth): serialize OAuth refresh across agents to fix #26322 (#67876) · openclaw/openclaw@8e79080 test: allow ollama public surface boundary test · openclaw/openclaw@7d4f1a6 Docs: add test performance guardrails · openclaw/openclaw@89706d3 Tests: restore context-engine usage proof · openclaw/openclaw@e4c4f95 Tests: slim context engine runtime coverage · openclaw/openclaw@74c198f ci: retry failed custom checkouts · openclaw/openclaw@0ee5baf test: trim duplicate provider auth onboarding cases · openclaw/openclaw@1ffc02e matrix: fix sessions_spawn --thread subagent session spawning (#67643) · openclaw/openclaw@1ce2596 test: reduce auth choice fixture churn · openclaw/openclaw@857b9cd test: mock health status config boundaries · openclaw/openclaw@9d5ab4a test: mock onboard config io boundary · openclaw/openclaw@299694d test: mock legacy state plugin boundaries · openclaw/openclaw@2713089 test: mock channel install boundaries · openclaw/openclaw@b945248 test: mock doctor preview channel boundaries · openclaw/openclaw@b1a3ad4
fix ios skill editor toggle hit target · openclaw/opencla...
joshavant · 2026-06-06 · via Recent Commits to openclaw:main
Original file line numberDiff line numberDiff line change

@@ -439,14 +439,13 @@ extension AgentProTab {

439439

func skillEditorControls(_ skill: SkillStatusEntryLite) -> some View {

440440

ProCard(radius: AgentLayout.cardRadius) {

441441

VStack(alignment: .leading, spacing: 12) {

442-

Toggle(

442+

self.skillEditorToggleRow(

443443

"Enabled globally",

444-

isOn: Binding(

445-

get: { skill.isGloballyEnabled },

446-

set: { enabled in

447-

Task { await self.updateSkillGlobalEnabled(skill, enabled: enabled) }

448-

}))

449-

.disabled(self.isSkillConfigBusy(skill))

444+

isOn: skill.isGloballyEnabled,

445+

disabled: self.isSkillConfigBusy(skill))

446+

{ enabled in

447+

Task { await self.updateSkillGlobalEnabled(skill, enabled: enabled) }

448+

}

450449
451450

if let primaryEnv = skill.primaryEnv, !primaryEnv.isEmpty {

452451

VStack(alignment: .leading, spacing: 8) {

@@ -480,6 +479,43 @@ extension AgentProTab {

480479

.padding(.horizontal, OpenClawProMetric.pagePadding)

481480

}

482481
482+

func skillEditorToggleRow(

483+

_ title: String,

484+

isOn: Bool,

485+

disabled: Bool,

486+

onToggle: @escaping (Bool) -> Void) -> some View

487+

{

488+

// Native Toggle rows in this sheet can ignore visible-row taps on iOS 26.

489+

// Keep the switch semantics explicit so the control always dispatches the mutation.

490+

Button {

491+

onToggle(!isOn)

492+

} label: {

493+

HStack {

494+

Text(title)

495+

Spacer(minLength: 8)

496+

self.skillEditorSwitchIndicator(isOn: isOn)

497+

}

498+

.contentShape(Rectangle())

499+

}

500+

.buttonStyle(.plain)

501+

.disabled(disabled)

502+

.accessibilityLabel(title)

503+

.accessibilityValue(isOn ? "On" : "Off")

504+

}

505+
506+

func skillEditorSwitchIndicator(isOn: Bool) -> some View {

507+

Capsule()

508+

.fill(isOn ? Color.accentColor : Color.secondary.opacity(0.35))

509+

.frame(width: 52, height: 32)

510+

.overlay(alignment: isOn ? .trailing : .leading) {

511+

Circle()

512+

.fill(Color.white)

513+

.frame(width: 28, height: 28)

514+

.padding(2)

515+

.shadow(color: Color.black.opacity(0.14), radius: 1, x: 0, y: 1)

516+

}

517+

}

518+
483519

func skillEditorSetup(_ skill: SkillStatusEntryLite) -> some View {

484520

ProCard(radius: AgentLayout.cardRadius) {

485521

VStack(alignment: .leading, spacing: 10) {