惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
J
Java Code Geeks
B
Blog
腾讯CDC
博客园 - 三生石上(FineUI控件)
S
SegmentFault 最新的问题
H
Hackread – Cybersecurity News, Data Breaches, AI and More
博客园 - Franky
罗磊的独立博客
月光博客
月光博客
Jina AI
Jina AI
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
D
Docker
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
G
Google Developers Blog
V
Visual Studio Blog
I
InfoQ
有赞技术团队
有赞技术团队
D
DataBreaches.Net
Microsoft Security Blog
Microsoft Security Blog
WordPress大学
WordPress大学
阮一峰的网络日志
阮一峰的网络日志
宝玉的分享
宝玉的分享
Blog — PlanetScale
Blog — PlanetScale

ShrekShao

更新了吴健雄院队和健雄杯的网站 shrekshao.com Encounter Game Dev Progress Video MS2 Encounter Game Dev Progress Video MS1 Magic poser Webapp Lite LD43 Game: SpaceCrafter Super Unprofessional League Generator Dual Depth Peeling Implementation in WebGL LD42 Game: City 2048
glTF Avatar in Three.js
2018-03-15 · via ShrekShao

Mar 15, 2018


I implement the glTF Avatar System in Three.js, with some improvement. It can also merge export the avatar as a single glb file, and loaded by any engine supporting glTF. I post it to Facebook 3D post as an example. A website as a sharing platform of skeleton and skin files is also under construction as a 肥宅快乐工程