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Redundancy as a Structural Information Principle for Lear...
Yuda Bi, Ying Zhu, Vince D Calhoun · 2025-10-13 · via cs.AI updates on arXiv.org

We present a theoretical framework that extends classical information theory to finite and structured systems by redefining redundancy as a fundamental property of information organization rather than inefficiency. In this framework, redundancy is expressed as a general family of informational divergences that unifies multiple classical measures, such as mutual information, chi-squared dependence, and spectral redundancy, under a single geometric principle. This reveals that these traditional quantities are not isolated heuristics but projections of a shared redundancy geometry. The theory further predicts that redundancy is bounded both above and below, giving rise to an optimal equilibrium that balances over-compression (loss of structure) and over-coupling (collapse). While classical communication theory favors minimal redundancy for transmission efficiency, finite and structured systems, such as those underlying real-world learning, achieve maximal stability and generalization near this equilibrium. Experiments with masked autoencoders are used to illustrate and verify this principle: the model exhibits a stable redundancy level where generalization peaks. Together, these results establish redundancy as a measurable and tunable quantity that bridges the asymptotic world of communication and the finite world of learning.