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Simon Willison's Weblog

Release: datasette 1.0a29 Thoughts on GitLab’s workforce reduction A quote from James Shore Your AI Use Is Breaking My Brain TIL: Using LLM in the shebang line of a script Learning on the Shop floor A quote from New York Times Editors’ Note A quote from Andrew Quinn A quote from Luke Curley Release: llm-gemini 0.31 Tool: Big Words Behind the Scenes Hardening Firefox with Claude Mythos Preview Notes on the xAI/Anthropic data center deal Tool: GitHub Repo Stats Live blog: Code w/ Claude 2026 Vibe coding and agentic engineering are getting closer than I’d like Release: datasette-referrer-policy 0.1 Release: datasette-llm 0.1a7 Release: llm-echo 0.5a0 A quote from Andy Masley April 2026 newsletter Research: TRE Python binding — ReDoS robustness demo Tool: Redis Array Playground A quote from Anthropic Sightings iNaturalist Sightings Codex CLI 0.128.0 adds /goal Our evaluation of OpenAI's GPT-5.5 cyber capabilities Quoting Andrew Kelley We need RSS for sharing abundant vibe-coded apps
Granite 4.1 3B SVG Pelican Gallery
2026-05-05 · via Simon Willison's Weblog

4th May 2026 - Link Blog

Granite 4.1 3B SVG Pelican Gallery. IBM released their Granite 4.1 family of LLMs a few days ago. They're Apache 2.0 licensed and come in 3B, 8B and 30B sizes.

Granite 4.1 LLMs: How They’re Built by Granite team member Yousaf Shah describes the training process in detail.

Unsloth released the unsloth/granite-4.1-3b-GGUF collection of GGUF encoded quantized variants of the 3B model - 21 different model files ranging in size from 1.2GB to 6.34GB.

All 21 of those Unsloth files add up to 51.3GB, which inspired me to finally try an experiment I've been wanting to run for ages: prompting "Generate an SVG of a pelican riding a bicycle" against different sized quantized variants of the same model to see what the results would look like.

Honestly, the results are less interesting than I expected. There's no distinguishable pattern relating quality to size - they're all pretty terrible!

Six different SVG images from models ranging in size from 1.67GB to 1.2GB. They are almost all an abstract collection of shapes - weirdly the smallest model had the best version of a bicycle, while the largest one had something that looked a tiny bit like a pelican.

I'll likely try this again in the future with a model that's better at drawing pelicans.