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Pragmatic Frames Evoked by Gestures: A FrameNet Brasil Ap...
Helen de Andrade Abreu, Tiago Timponi Torrent, Ely Edison da Sil · 2025-09-12 · via cs.CL updates on arXiv.org

This paper proposes a framework for modeling multimodal conversational turn organization via the proposition of correlations between language and interactive gestures, based on analysis as to how pragmatic frames are conceptualized and evoked by communicators. As a means to provide evidence for the analysis, we developed an annotation methodology to enrich a multimodal dataset (annotated for semantic frames) with pragmatic frames modeling conversational turn organization. Although conversational turn organization has been studied by researchers from diverse fields, the specific strategies, especially gestures used by communicators, had not yet been encoded in a dataset that can be used for machine learning. To fill this gap, we enriched the Frame2 dataset with annotations of gestures used for turn organization. The Frame2 dataset features 10 episodes from the Brazilian TV series Pedro Pelo Mundo annotated for semantic frames evoked in both video and text. This dataset allowed us to closely observe how communicators use interactive gestures outside a laboratory, in settings, to our knowledge, not previously recorded in related literature. Our results have confirmed that communicators involved in face-to-face conversation make use of gestures as a tool for passing, taking and keeping conversational turns, and also revealed variations of some gestures that had not been documented before. We propose that the use of these gestures arises from the conceptualization of pragmatic frames, involving mental spaces, blending and conceptual metaphors. In addition, our data demonstrate that the annotation of pragmatic frames contributes to a deeper understanding of human cognition and language.