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博客园 - AlanPaoPao

23)Visitor 22)Template 21)Strategy 20)State 19)Observer 18)Memento 17)Mediator 16)Iterator 15)Interpreter 14)Command 13)Chain Of Responsibility 12)Proxy 10)Facade 09)Decorator 08)Composite 07)Bridge 06)Adapter 05)Prototype 04)Factory Method
11)Flyweight
AlanPaoPao · 2007-09-19 · via 博客园 - AlanPaoPao

    享元模式的目的是: 使多个客户共享使用数量有限的对象
    实例代码(类似于String类中实例):

abstract class Character
{
  
protected char symbol;
  
protected int width;
  
protected int height;
  
protected int ascent;
  
protected int descent;
  
protected int pointSize;
  
public abstract void Display(int pointSize);
}

class CharacterA : Character
{
  
public CharacterA()
  
{
    
this.symbol = 'A';
    
this.height = 100;
    
this.width = 120;
    
this.ascent = 70;
    
this.descent = 0;
  }

  
public override void Display(int pointSize)
  
{
    
this.pointSize = pointSize;
    Console.WriteLine(
this.symbol + " (pointsize " + this.pointSize + ")");
  }

}

class CharacterB : Character
{
  
public CharacterB()
  
{
    
this.symbol = 'B';
    
this.height = 100;
    
this.width = 140;
    
this.ascent = 72;
    
this.descent = 0;
  }

  
public override void Display(int pointSize)
  
{
    
this.pointSize = pointSize;
    Console.WriteLine(
this.symbol + " (pointsize " + this.pointSize + ")");
  }

}

class CharacterZ : Character
{
  
public CharacterZ()
  
{
    
this.symbol = 'Z';
    
this.height = 100;
    
this.width = 100;
    
this.ascent = 68;
    
this.descent = 0;
  }

  
public override void Display(int pointSize)
  
{
    
this.pointSize = pointSize;
    Console.WriteLine(
this.symbol + " (pointsize " + this.pointSize + ")");
  }

}

class CharacterFactory
{
  
private Hashtable characters = new Hashtable();
  
public Character GetCharacter(char key)
  
{
    Character character 
= characters[key] as Character;
    
if (character == null)
    
{
      
switch (key)
      
{
        
case 'A': character = new CharacterA(); break;
        
case 'B': character = new CharacterB(); break;
        
// 
        case 'Z': character = new CharacterZ(); break;
      }

      characters.Add(key, character);
    }

    
return character;
  }

}

class MainApp
{
  
static void Main()
  
{
    
string document = "AAZZBBZB";
    
char[] chars = document.ToCharArray();
    CharacterFactory f 
= new CharacterFactory();
    
int pointSize = 10;
    
foreach (char c in chars)
    
{
      pointSize
++;
      Character character 
= f.GetCharacter(c);
      character.Display(pointSize);
    }

    Console.Read();
  }

}