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https://www.windowscentral.com/author/brendan-lowry · 2026-06-23 · via Latest from Windows Central
An official screenshot of an armor set from Xbox and Obsidian Entertainment's Grounded 2.
An official screenshot of Xbox's Grounded 2 that shows off some of the armor you can make in the game by repurposing parts from defeated bugs. (Image credit: Xbox Game Studios)

It's been nearly a year since Xbox and developer Obsidian Entertainment released Grounded 2 — a sequel to the studio's original co-op survival game that shrinks you down to the size of a bug and transforms everyday suburban environments into vast open worlds — in Early Access on Xbox, PC, and Xbox Game Pass.

Since then, Obsidian (with co-development support from Eidos-Montréal) has delivered three major updates for the game, with a fourth — Into the Abyss, a water-themed patch adding the Pond area — scheduled to release on August 11. At the same time, Grounded 2 will also come to PS5, inviting a brand new network of players to join the game's community.

It's worth noting that the first Grounded, by contrast, didn't get a PS5 release until 2024, which came two years after the title left Early Access and launched in full with its 1.0 update in 2022.

Indeed, it's no exaggeration to say that Obsidian has been quite busy building on Grounded 2's foundations to refine it into a bigger, deeper experience, and I found a recent interview with game director Chris Parker in which he discusses its development, journey to PS5, and Into the Abyss to be quite interesting.

"Every time that we think we're done we can take a breath — just one breath, that's all you get, and then we keep going. At the same time, we're constantly processing all the community feedback, and trying with love to figure out how we do as much of it as we can, while recognizing that we can't possibly do all of it," Parker told GamesRadar+. "And now we're on the cusp of releasing the largest content update that we've done. It's bigger than Garden [The Toxic Tangle update], and to be launching on PlayStation 5 effectively makes this our second launch, right? We had the early access launch before, but this is like doing it all over again this summer."

Grounded 2 - PlayStation Announce Full Trailer - YouTube Grounded 2 - PlayStation Announce Full Trailer - YouTube

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Parker noted that Obsidian and Eidos originally "had some struggles" when first working together on Grounded 2, but would "ultimately figure out what the best solution for the game would be and move on."

"Those things occur less and less often now. What's far more likely to happen is that Eidos comes and pitches something to us, like the story for the pond, and I will just plus-one that with them. Then I'll suggest something and they get excited and plus-one that," he added.

In regards to the game coming to PS5, Parker commented that "there are other people above my pay grade that might have other opinions about what needs to happen with all that," referencing Xbox's new push for and return to exclusives that's begun with Clockwork Revolution and Gears of War: E-Day. "As a game developer, what I want is for the most amount of players to love my game on their platform, whatever that might be."

He added that "we have ideas for the future" of Grounded 2's roadmap, but made it clear that the Into the Abyss update shipping alongside PS5 availability is Obsidian's priority right now. "It's a huge content update with multiple biomes in it, there's a new buggy joining the group, we're bringing back swimming as a gameplay experience, and we're offering some other things that you can do while you're underwater too. We'll be talking about all that later."

Debates about exclusivity aside, I think it's great to see that Grounded 2's game director is excited to welcome a new community of players to the open-world survival game, and that Obsidian and Eidos have coalesced as co-developers to collaborate on the title both passionately and efficiently. That has me all the more interested in checking out Into the Abyss later this summer.


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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).