惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

酷 壳 – CoolShell
酷 壳 – CoolShell
H
Hacker News: Front Page
P
Palo Alto Networks Blog
T
ThreatConnect
Apple Machine Learning Research
Apple Machine Learning Research
博客园_首页
T
True Tiger Recordings
P
Privacy & Cybersecurity Law Blog
B
Blog
IT之家
IT之家
Last Week in AI
Last Week in AI
F
Full Disclosure
Hacker News: Ask HN
Hacker News: Ask HN
C
Comments on: Blog
Microsoft Azure Blog
Microsoft Azure Blog
C
Cybersecurity and Infrastructure Security Agency CISA
Microsoft Security Blog
Microsoft Security Blog
博客园 - 【当耐特】
N
News and Events Feed by Topic
NISL@THU
NISL@THU
腾讯CDC
雷峰网
雷峰网
Security Latest
Security Latest
李成银的技术随笔
M
Microsoft Research Blog - Microsoft Research
L
LangChain Blog
L
Lohrmann on Cybersecurity
cs.CL updates on arXiv.org
cs.CL updates on arXiv.org
C
Check Point Blog
Y
Y Combinator Blog
Recent Announcements
Recent Announcements
博客园 - Franky
N
News | PayPal Newsroom
V
V2EX
A
About on SuperTechFans
The Register - Security
The Register - Security
月光博客
月光博客
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Google Online Security Blog
Google Online Security Blog
MyScale Blog
MyScale Blog
Cisco Talos Blog
Cisco Talos Blog
Vercel News
Vercel News
WordPress大学
WordPress大学
C
Cyber Attacks, Cyber Crime and Cyber Security
The Hacker News
The Hacker News
IntelliJ IDEA : IntelliJ IDEA – the Leading IDE for Professional Development in Java and Kotlin | The JetBrains Blog
IntelliJ IDEA : IntelliJ IDEA – the Leading IDE for Professional Development in Java and Kotlin | The JetBrains Blog
爱范儿
爱范儿
A
Arctic Wolf
L
LINUX DO - 最新话题
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More

博客园 - 秋发

利用VC++实现局域网实时视频传输 亿众国际点对点文件传输程序 文件传输协议(File Transfer Protocol, FTP) 点对点传输 使用C#在进度条中显示复制文件的进度 C#实现基于TCP协议的网络通讯 C#实现木马程序 c#中备份数据库 视频捕获软件开发完全教学 Visual C#.Net 网络程序开发-Socket篇 用Mencoder进行任意视频格式转换成flv 用mencoder转换flv时如何控制视频品质 使用mencoder剪辑视频 ffmpeg和Mencoder使用实例小全 [转]利用ffmpeg+mencoder视频转换的总结(C#) [转]ffmpeg+mencoder环境搭建和视频处理总结 [转] 用程序来自动建立FTP帐号(serv-u的odbc设置) TreeView 四技 [转]ASP.NET大文件上传的问题<--拘绝潜水的鱼
图片的版权保护(添加水印)
秋发 · 2007-06-11 · via 博客园 - 秋发

**********************Created by Chen**************************

*如果你觉得本人的文章好,要引用请尊重著作人的劳动果实,说明

*出处以及原创作者,Thank you!!!   email:aishen944-sohu.com

*******************************************************************/

using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
namespace ImageDrawing
{
 /// <summary>
 /// 图片修改类,主要是用来保护图片版权的
 /// </summary>
 public class ImageModification
 {
  #region "member fields"
  private string modifyImagePath=null;
  private string drawedImagePath=null;
  private int rightSpace;
  private int bottoamSpace;
  private int lucencyPercent=70;
  private string outPath=null;
  #endregion
  public ImageModification()
  {
  }
  #region "propertys"
  /// <summary>
  /// 获取或设置要修改的图像路径
  /// </summary>
  public string ModifyImagePath
  {
   get{return this.modifyImagePath;}
   set{this.modifyImagePath=value;}
  }
  /// <summary>
  /// 获取或设置在画的图片路径(水印图片)
  /// </summary>
  public string DrawedImagePath
  {
   get{return this.drawedImagePath;}
   set{this.drawedImagePath=value;}
  }
  /// <summary>
  /// 获取或设置水印在修改图片中的右边距
  /// </summary>
  public int RightSpace
  {
   get{return this.rightSpace;}
   set{this.rightSpace=value;}
  }
  //获取或设置水印在修改图片中距底部的高度
  public int BottoamSpace
  {
   get{return this.bottoamSpace;}
   set{this.bottoamSpace=value;}
  }
  /// <summary>
  /// 获取或设置要绘制水印的透明度,注意是原来图片透明度的百分比
  /// </summary>
  public int LucencyPercent
  {
   get{return this.lucencyPercent;}
   set
   {
    if(value>=0&&value<=100)
     this.lucencyPercent=value;
   }
  }
  /// <summary>
  /// 获取或设置要输出图像的路径
  /// </summary>
  public string OutPath
  {
   get{return this.outPath;}
   set{this.outPath=value;}
  }
  #endregion
  #region "methods"
  /// <summary>
  /// 开始绘制水印
  /// </summary>
  public void DrawImage()
  {
   Image modifyImage=null;
   Image drawedImage=null;
   Graphics g=null;
   try
   {    
    //建立图形对象
    modifyImage=Image.FromFile(this.ModifyImagePath);
    drawedImage=Image.FromFile(this.DrawedImagePath);
    g=Graphics.FromImage(modifyImage);
    //获取要绘制图形坐标
    int x=modifyImage.Width-this.rightSpace;
    int y=modifyImage.Height-this.BottoamSpace;
    //设置颜色矩阵
    float[][] matrixItems ={
             new float[] {1, 0, 0, 0, 0},
             new float[] {0, 1, 0, 0, 0},
             new float[] {0, 0, 1, 0, 0},
             new float[] {0, 0, 0, (float)this.LucencyPercent/100f, 0},
             new float[] {0, 0, 0, 0, 1}};

    ColorMatrix colorMatrix = new ColorMatrix(matrixItems);
    ImageAttributes imgAttr=new ImageAttributes();
    imgAttr.SetColorMatrix(colorMatrix,ColorMatrixFlag.Default,ColorAdjustType.Bitmap);
    //绘制阴影图像
    g.DrawImage(
     drawedImage,
     new Rectangle(x,y,drawedImage.Width,drawedImage.Height),
     0,0,drawedImage.Width,drawedImage.Height,
     GraphicsUnit.Pixel,imgAttr);
    //保存文件
    string[] allowImageType={".jpg",".gif",".png",".bmp",".tiff",".wmf",".ico"};
    FileInfo file=new FileInfo(this.ModifyImagePath);
    ImageFormat imageType=ImageFormat.Gif;
    switch(file.Extension.ToLower())
    {
     case ".jpg":
      imageType=ImageFormat.Jpeg;
      break;
     case ".gif":
      imageType=ImageFormat.Gif;
      break;
     case ".png":
      imageType=ImageFormat.Png;
      break;
     case ".bmp":
      imageType=ImageFormat.Bmp;
      break;
     case ".tif":
      imageType=ImageFormat.Tiff;
      break;
     case ".wmf":
      imageType=ImageFormat.Wmf;
      break;
     case ".ico":
      imageType=ImageFormat.Icon;
      break;
     default:
      break;
    }
    MemoryStream ms=new MemoryStream();
    modifyImage.Save(ms,imageType);
    byte[] imgData=ms.ToArray();
    modifyImage.Dispose();
    drawedImage.Dispose();
    g.Dispose();
    FileStream fs=null;
    if(this.OutPath==null || this.OutPath=="")
    {
     File.Delete(this.ModifyImagePath);
     fs=new FileStream(this.ModifyImagePath,FileMode.Create,FileAccess.Write);
    }
    else
    {
     fs=new FileStream(this.OutPath,FileMode.Create,FileAccess.Write);
    }
    if(fs!=null)
    {
     fs.Write(imgData,0,imgData.Length);
     fs.Close();
    }
   }
   finally
   {
    try
    {
     drawedImage.Dispose();
     modifyImage.Dispose();
     g.Dispose();
    }
    catch{;}
   }
  }
  #endregion
 }
}