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Forbes - Gaming

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Underrated WW1 FPS Series Sequel ‘Gallipoli’ Gets Release...
Matt Gardner · 2026-04-22 · via Forbes - Gaming
Gallipoli screenshot, featuring soldiers on a beach assaulting enemies

'Gallipoli', the fourth installment in the WW1 Game Series, arrives on PC and consoles next month.

BlackMill Games

BlackMill Games’ underrated WW1 Game Series finally has its next outing after nearly four years of waiting. Next month, Gallipoli, the fourth installment in the franchise, will take players to one of the most deadly battles of the First World War, giving a whole new environment to fans of the studio’s original trilogy.

Gallipoli follows 2015’s Verdun, 2019’s Tannenberg, and my personal favorite, the colorful and sensationally tense Isonzo, which arrived in 2022. BlackMill once again promises to focus on the importance of historical accuracy, teamwork, and dynamic battlefields as the studio takes players to Asia for the first time.

The release’s timing coincides with ANZAC Day (April 25), which commemorates the lives of all Australian and New Zealand troops who lost their lives in war. The Gallipoli campaign is perhaps the most infamous conflict ANZAC troops have ever faced, as they formed a massive part of the invading force to secure the Dardanelles Strait, in an effort to bolster Russian forces and encircle Germany.

'Gallipoli' places a major focus on the role of Australian and New Zealand Army Corps (ANZAC) troops.

BlackMill Games

It was a failure — so much so that First Lord of the Admiralty, Winston Churchill, was demoted shortly after Entente forces withdrew following 10 months of heavy shelling from high defensive positions. The modern Republic of Turkey was established just a few years later by Gallipoli commander Mustafa Kemal Atatürk, who correctly predicted where the invading forces would land.

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This renowned beach landing is a key feature in Gallipoli, as teased in the trailer, which sees British and ANZAC troops rowing from outdated battleships to shore in wooden boats under heavy fire.

Gallipoli will cover a few major campaigns across the Ottoman Empire and modern-day Iraq, adding a new biome built around sand dune-covered beaches, dry deserts, and urban areas. It’s an inspired choice that nicely follows Verdun’s bleak trenches, Tannenberg’s dense forests, and Isonzo’s bright and breezy mountain ridges.

It also looks like BlackMill’s graphics engine has come a long way since Isonzo. Still, it has a rough-around-the-edges aesthetic, which I frankly love. If you’ve played any of the developer’s previous outings, you’ll know that it might not be the most beautiful or stable game, but you can all but guarantee an authentic experience, with fierce attention to detail with weaponry, terrain, and historical accuracy.

If Isonzo is anything to go by, I personally can’t wait to jump back into the WW1 Game Series. The WW1 Game Series hits differently: you find yourself spending hours of your time hiding, sneaking, and triple-checking your weapon’s loaded, knowing that you might only have to make one shot count. Hopefully the AI’s better in Gallipoli, though; Isonzo troops had a habit of spawn camping, to the point you could effortlessly kill four or five CPU enemies with a well-placed grenade.

While the Gallipoli campaign represents a particularly dark past for many involved, this is the first time players will be able to experience its battlefields after over 110 years; I majored in First World War history at college, so this is one of my most anticipated releases of 2026. Gallipoli lands on May 21 on PC, PlayStation 5, and Xbox Series X|S (with full crossplay), with an RRP of $29.99.